CityRoll
Music and sound credits
Attribution for the music and sound effects used in CityRoll and its gameplay trailers. Original creators retain their rights. Processing and use in the game do not imply their endorsement.
Gameplay trailers
Music: Carefree - Kevin MacLeod (incompetech.com) Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400037 Original recording: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Carefree.mp3 License: Creative Commons Attribution 4.0 https://creativecommons.org/licenses/by/4.0/ Changes: The project-normalized music source was excerpted, faded and mixed with recorded game audio. The final mix was loudness-normalized. Tempo and melody unchanged. These modifications do not imply the composer's endorsement. UI / pawn samples: Kenney (kenney.nl) RPG Audio and Impact Sounds: Creative Commons Zero (CC0) http://creativecommons.org/publicdomain/zero/1.0/ Additional synthesized game sound effects: CityRoll.
In-game background music
BACKGROUND MUSIC CREDITS All music by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 4.0 https://creativecommons.org/licenses/by/4.0/ 02: Bossa Antigua — Kevin MacLeod (incompetech.com) Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1700069 Original audio: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Bossa%20Antigua.mp3 License: CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/ Modifications for this game: Loudness normalized to a target of -21 LUFS with true peak at or below -2 dBTP; 0.8-second fade-in and fade-out; long boundary silence trimmed only where detected with 0.12-second margin; encoded as stereo 160 kbps MP3. Tempo and melody unchanged. A gentle fade/restart is provided, not an asserted seamless musical loop. 04: Carefree — Kevin MacLeod (incompetech.com) Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400037 Original audio: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Carefree.mp3 License: CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/ Modifications for this game: Loudness normalized to a target of -21 LUFS with true peak at or below -2 dBTP; 0.8-second fade-in and fade-out; long boundary silence trimmed only where detected with 0.12-second margin; encoded as stereo 160 kbps MP3. Tempo and melody unchanged. A gentle fade/restart is provided, not an asserted seamless musical loop. 06: Airport Lounge — Kevin MacLeod (incompetech.com) Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100806 Original audio: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Airport%20Lounge.mp3 License: CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/ Modifications for this game: Loudness normalized to a target of -21 LUFS with true peak at or below -2 dBTP; 0.8-second fade-in and fade-out; long boundary silence trimmed only where detected with 0.12-second margin; encoded as stereo 160 kbps MP3. Tempo and melody unchanged. A gentle fade/restart is provided, not an asserted seamless musical loop. 07: Daily Beetle — Kevin MacLeod (incompetech.com) Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500025 Original audio: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Daily%20Beetle.mp3 License: CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/ Modifications for this game: Loudness normalized to a target of -21 LUFS with true peak at or below -2 dBTP; 0.8-second fade-in and fade-out; long boundary silence trimmed only where detected with 0.12-second margin; encoded as stereo 160 kbps MP3. Tempo and melody unchanged. A gentle fade/restart is provided, not an asserted seamless musical loop. 08: Lobby Time — Kevin MacLeod (incompetech.com) Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1600054 Original audio: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Lobby%20Time.mp3 License: CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/ Modifications for this game: Loudness normalized to a target of -21 LUFS with true peak at or below -2 dBTP; 0.8-second fade-in and fade-out; long boundary silence trimmed only where detected with 0.12-second margin; encoded as stereo 160 kbps MP3. Tempo and melody unchanged. A gentle fade/restart is provided, not an asserted seamless musical loop. The original compositions and recordings are by Kevin MacLeod. Processing for the game's background playback does not imply the author's endorsement.
Sound effects
Interface sounds
Kenney — RPG Audio, licensed under Creative Commons Zero (CC0 1.0). Selected click, page and close samples were processed for game playback. These are processed variants of the source sounds.
Pawn movement sounds
Kenney — Impact Sounds, licensed under Creative Commons Zero (CC0 1.0). Selected impact samples were trimmed, filtered, normalized and faded for game movement feedback; playback gain and filtering are adjusted in game.
Dice and other synthesized game effects
Procedurally synthesized game sound effects for CityRoll. These effects do not use recordings taken from another commercial game.