Maple Ridge Haven LLC

CityRoll
Music and sound credits

Attribution for the music and sound effects used in CityRoll and its gameplay trailers. Original creators retain their rights. Processing and use in the game do not imply their endorsement.

Gameplay trailers

Music: Carefree - Kevin MacLeod (incompetech.com)
Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400037
Original recording: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Carefree.mp3
License: Creative Commons Attribution 4.0
https://creativecommons.org/licenses/by/4.0/

Changes: The project-normalized music source was excerpted, faded and mixed with recorded game audio. The final mix was loudness-normalized. Tempo and melody unchanged. These modifications do not imply the composer's endorsement.

UI / pawn samples: Kenney (kenney.nl)
RPG Audio and Impact Sounds: Creative Commons Zero (CC0)
http://creativecommons.org/publicdomain/zero/1.0/
Additional synthesized game sound effects: CityRoll.

In-game background music

BACKGROUND MUSIC CREDITS

All music by Kevin MacLeod (incompetech.com).
Licensed under Creative Commons: By Attribution 4.0
https://creativecommons.org/licenses/by/4.0/

02: Bossa Antigua — Kevin MacLeod (incompetech.com)
Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1700069
Original audio: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Bossa%20Antigua.mp3
License: CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/
Modifications for this game: Loudness normalized to a target of -21 LUFS with true peak at or below -2 dBTP; 0.8-second fade-in and fade-out; long boundary silence trimmed only where detected with 0.12-second margin; encoded as stereo 160 kbps MP3. Tempo and melody unchanged. A gentle fade/restart is provided, not an asserted seamless musical loop.

04: Carefree — Kevin MacLeod (incompetech.com)
Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400037
Original audio: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Carefree.mp3
License: CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/
Modifications for this game: Loudness normalized to a target of -21 LUFS with true peak at or below -2 dBTP; 0.8-second fade-in and fade-out; long boundary silence trimmed only where detected with 0.12-second margin; encoded as stereo 160 kbps MP3. Tempo and melody unchanged. A gentle fade/restart is provided, not an asserted seamless musical loop.

06: Airport Lounge — Kevin MacLeod (incompetech.com)
Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100806
Original audio: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Airport%20Lounge.mp3
License: CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/
Modifications for this game: Loudness normalized to a target of -21 LUFS with true peak at or below -2 dBTP; 0.8-second fade-in and fade-out; long boundary silence trimmed only where detected with 0.12-second margin; encoded as stereo 160 kbps MP3. Tempo and melody unchanged. A gentle fade/restart is provided, not an asserted seamless musical loop.

07: Daily Beetle — Kevin MacLeod (incompetech.com)
Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500025
Original audio: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Daily%20Beetle.mp3
License: CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/
Modifications for this game: Loudness normalized to a target of -21 LUFS with true peak at or below -2 dBTP; 0.8-second fade-in and fade-out; long boundary silence trimmed only where detected with 0.12-second margin; encoded as stereo 160 kbps MP3. Tempo and melody unchanged. A gentle fade/restart is provided, not an asserted seamless musical loop.

08: Lobby Time — Kevin MacLeod (incompetech.com)
Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1600054
Original audio: https://incompetech.com/music/royalty-free/mp3-royaltyfree/Lobby%20Time.mp3
License: CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/
Modifications for this game: Loudness normalized to a target of -21 LUFS with true peak at or below -2 dBTP; 0.8-second fade-in and fade-out; long boundary silence trimmed only where detected with 0.12-second margin; encoded as stereo 160 kbps MP3. Tempo and melody unchanged. A gentle fade/restart is provided, not an asserted seamless musical loop.

The original compositions and recordings are by Kevin MacLeod. Processing for the game's background playback does not imply the author's endorsement.

Sound effects

Interface sounds

Kenney — RPG Audio, licensed under Creative Commons Zero (CC0 1.0). Selected click, page and close samples were processed for game playback. These are processed variants of the source sounds.

Pawn movement sounds

Kenney — Impact Sounds, licensed under Creative Commons Zero (CC0 1.0). Selected impact samples were trimmed, filtered, normalized and faded for game movement feedback; playback gain and filtering are adjusted in game.

Dice and other synthesized game effects

Procedurally synthesized game sound effects for CityRoll. These effects do not use recordings taken from another commercial game.